I am basing my work of a Scottish Island called St Kilda. I am aiming for a highlander type of mountain range, with large grass plains and rocky outcrops.
Monday, 12 August 2013
Friday, 2 August 2013
Week 1 lecture reflection.
Reflection
Being the first lecture, it is a bit hard to relate it too your work because you have none, however the whole island idea is pretty interesting. I also found the urban environment of the student who created the central station representation pretty nice, especially when you can relate the environment and see it in a different context.
Being the first lecture, it is a bit hard to relate it too your work because you have none, however the whole island idea is pretty interesting. I also found the urban environment of the student who created the central station representation pretty nice, especially when you can relate the environment and see it in a different context.
Week 1 video notes
Customising the editor
1.
Drag and drop windows onto each other to create
tabs and save apace
2.
Right click on the empty space around the
toolbars at the top to enable/disable them.
3.
Tools à
customise keyboard – to open the customise window, which enables customization
of many things – toolbars, commands shortcuts ect.
4.
Tools à
preferences: advanced customisation (undo levels) toolsà preferences à view ports à general à viewport display à highlight
geometry on mouse over.
5.
Tools à
config user commands – creates panals of commands that you commonly use.
Viewport controls:
1.
Hold shift to move faster
2.
To save camera tag points control + F1 to save
each different position. To load the position shift = F1. Can use all “F” keys
to assign to tag points (F1 to F12).
3.
To toggle helpers press the button above the
display info or shift + space. Then space to entre pre vis mode.
User Interface Panels (UI panels)
1.
Select objects – CTRL + T, - for overview of all
objects in the scene, useful for searching and quickly selecting objects.
2.
Open asset browser allows you to browse for
models, brushes, textures and sounds – can drag and drop objects into the
scene.
3.
Database view (DB) useful for tweaking values
for entities, vegetation.
4.
Lighting, can change multiple settings to do
with lighting in the time of day tab, click on toggle advanced properties to
display even more parameters
5.
FG or flowgraph for scripting your level; by
connecting nodes.
Subscribe to:
Posts (Atom)