Monday, 18 November 2013

Exp 2 Final Submission




5 Images of Cry Engine Environment







Strategy Statement


For this assignment, I attempted to keep the strong motif of the ocean. Throughout this experiement, and after seeing Russell's lectures, I realised the destructive power of the ocean. The combination of harsh salty winds and crushing waves constantly crashing into the coast is truly amazing. As my island was originally a rocky scottish island, I thought this would suit the environment.I chose Rudin house, because of the concrete that makes up most of the building, and the large cantilevered concrete slabs.The type of erosion caused is salt water getting into cracks in the concrete, corroding the rebar, causing collapses due to the large tension forces, that is no longer balanced by the steel. The event can therefore be summed up as a tsunami type situation, where the water level has risen over the 100 years engulfing the bottom of the building. 


Exp2 week 4

Blending Layers 



Exp 2 week 3

Sketches w/ reference images




















Exp2 week 2

Cry Engine 3 bump maps - crazybump



Before and After






Exp 2 Week 1

Class work - importing a model from 3ds to cryengine




Attempting with multiple objects

Monday, 16 September 2013

Week 6 / Week 7 Final Submission

Video: http://www.youtube.com/watch?v=Iuk9TASAvZA&feature=youtu.be



Dropbox CryEngine Level: https://www.dropbox.com/sh/spypdf0cs6f8b81/-doZ2YAzaC



Week 6 reflection

After watching the trailers in the lecture, I think I am going to try for a more modern subtle approach (like the inception one) rather than the jaws or space odyssey, although I might still stick with the 3 stage approach.

Week 5

5 scales ranging from micro to macro


















The Strategy

My strategy for incorporating the letters and numbers was to keep a balance between subtly and actually being able to recognize them. I used a mixture of brushes, objects, decals and terrain in order to create the different letters and numbers. Because of the nature of my number (9) I used the actual character rather then the amount (eg creating 9 birds) because I believed it was too many to be subtle, however I did create the character out of multiple objects that were carefully placed. My basic rule of thumb was they should be hard to spot, but once found or pointed out, they can be easily recognized as the character.

week 5 reflection 

The subtle ads used in today’s lecture did give me a better idea of decals that I might apply that can direct the viewer or influence their interpretation.

Week 4

Skybox


Before:


After: 1








week 4 reflection

The lecture about the sublime gave me a better understanding about what is required, however I am not particularly interested in the sublime. I do already have mountains and I will have to exaggerate them and contrast the sky/environment surrounding.


Week 3

Compatibility Brown




Claude Lorrain






Humphrey Repton




JMW Turner






William Gilpin (Independent Study)



Week 3 reflection

 This week’s lecture about the picturesque did help with ideas and influenced my island. I especially liked Turner’s work and the foggy nature that surrounds the landscapes. I think I can use this in my work as I am planning on creating a overcast environment with limited visibility, that requires the viewer to look hard in order to distinguish the forms of the landscape.



Week 2

1st Island









Second Island (Independent study) 







Custom Texture


Week 2 reflection

For this week’s lecture, there was some pretty weird shit, but I did like the work that Antony Gormley did, especially the one with multiple  forms, with the mirror behind, which gave an almost ghostly feel, especially those in the distance. It is almost like a fog particle effect. Also the 3d paper mask work by Eric TestroeteI is a nice poly model example. I am looking forward to using GeoControl, as it will make it a lot easier to get the landscape into CryEngine, especially on a larger scale.