Overview of Sandbox UI: 10 tips/tricks
1. Right click on the perspective tab in the rop right hand corner of the display to change the viewpoint - wireframe, ect.
2. Most tasks can be accomplished by taking several different routes.
3. By name search function can isolate all entities that match the word searched.
4. The "status bar" shows the amount of objects selected, which can then be "locked" in order to work with only those that are selected.
5. On the status bar to the right of the speed inputs there is a clipping button which turns collision of the terrain on and off.
6. The AI/Physics button on the status bar, simulates the environment as if you were "in game" while still allowing you in edit mode.
7. Use the console button to enter commands in order to customise options.
8. For grid and angle snaps go to the display tab, where you can change the values.
9. Instead of reloading the entire editor go to the tools tab where you can load certain parts of your level individually
10. All panels can be accessed through View > Open View Pane, - useful if you can't find something or accidentally close something . Rollup bar and console can be opened through view.
Tuesday, 30 July 2013
Monday, 29 July 2013
Week 1 Getting Started + Folder Structure
Getting Started and Folder Structure
1. To create your own comments, create your own text file called user.cfg and add any custom comments. These will be automatically be added into the editor on launch
2. Open settingsmgr.exe and check for the green light to ensure the engine detects the resource complier.
3. If the settingsmgr.exe light is red, ensure the root directory points towards the build you are using.
4. To install the plugin for photoshop make sure you paste the files in the root folder, and make sure the .8b folder file is the same bit as your photoshop version.
5. If your computer is 64 bit, launch the editor from the 64 bit folder, if your computer is 32 bit launch it frmo the 32 bit folder.
1. To create your own comments, create your own text file called user.cfg and add any custom comments. These will be automatically be added into the editor on launch
2. Open settingsmgr.exe and check for the green light to ensure the engine detects the resource complier.
3. If the settingsmgr.exe light is red, ensure the root directory points towards the build you are using.
4. To install the plugin for photoshop make sure you paste the files in the root folder, and make sure the .8b folder file is the same bit as your photoshop version.
5. If your computer is 64 bit, launch the editor from the 64 bit folder, if your computer is 32 bit launch it frmo the 32 bit folder.
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